Historically, haste first appears in the Chainmail Fantasy Supplement: It seems like the whole session may have gotten thrown out of whack with a version of the haste spell (as in my Book of Spells) that has a +4 AC benefit, as well as double-move, double-attacks, affects the whole party, and fairly long in-game duration. The first item in the series is born out of the emergency that occurred in my G1 game the other weekend. Figured I'd get the first one out there before returning to HelgaCon wrap-ups, so here goes: So, we've decided to join forces and start a mutual series that we'll call "Spells Through the Ages". (For example: light and sleep.) I find myself planning to do a couple more, just at the same time as my friend Paul has started doing the same (for example: his recent post on silence). In the past year or so, I've found it beneficial to analyze certain D&D systems, frequently spells, throughout the different editions from Original to 3rd, comparing languages, changes, and benefits.
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